Maya MR/RM problems

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Maya MR/RM problems

Postby infraredstudio » 19 Mar 2016, 17:38

hi, I would buy 5 RenderPal licenses and for the moment I'm trying the version with 3 free licenses.
I have a big problem in rendering scenes. Sometimes it seems that I go well, however, not all renders nothing. Sometimes they come out errors such 0xd000 / 0xd300. but in any case are four days that I try but I could not render anything :(

My configuration is this:
1 Server with "WinServer 2012R2"
1 iMac Client OSX El Capitan
1 MacPro Client OSX El Capitan

I configured and installed all. Clients are seen correctly by the server, but when I launch the render "Renderman or Mental Ray" the problems are many. I would ask for a few things:
- the folder with the Maya projects "/ documents / Maya / Project" must be on the server or leave them on the client ???
- both Renderman for Mental Ray renderer as I'm using "Maya Scene" is correct?
- i have to render from the server or from the client submitter?

PLS Help me and sorry for my english :)
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Re: Maya MR/RM problems

Postby Shoran Support » 19 Mar 2016, 17:46

- All files must reside on a globally accessible path; it doesn't matter on which machine that might be, but all clients must be able to read and write from/to that location.
- The Maya scene renderer will use the renderer you selected in your Maya scene file.
- It doesn't matter if you submitted your job using the submitter or created it directly in the server.

Please post the textual output of your failed renderings; we can't help much without seeing what exactly is going wrong.
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Re: Maya MR/RM problems

Postby infraredstudio » 19 Mar 2016, 17:48

ok send immediately ...
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Re: Maya MR/RM problems

Postby infraredstudio » 19 Mar 2016, 17:51

These are some errors
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Re: Maya MR/RM problems

Postby Shoran Support » 19 Mar 2016, 18:21

We need to see the output log, not the event log.
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Re: Maya MR/RM problems

Postby infraredstudio » 19 Mar 2016, 18:37

:(
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Re: Maya MR/RM problems

Postby Shoran Support » 19 Mar 2016, 18:54

Please just copy & paste the output here; your photos are of no use.
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Re: Maya MR/RM problems

Postby infraredstudio » 19 Mar 2016, 19:04

ok

=== Unnamed job - stendardoB_13.mb, Chunk 2 - Sat Mar 19 17:30:54 2016 ====

Scenes: /default/scenes/stendardoB_13.mb

Section: Frames: 6.000 - 10.000, Region: Entire image

Renderer: Scene Renderer/2009+

=== Started ===============================================================



> "/Applications/Autodesk/maya2016/Maya.app/Contents/bin/Render" -r file -im "/default/scenes/stendardoB_13.mb" -s 6 -e 10 -pad 4 -rfs 6 -rfb 1 -of iff -cam "Camera1" -x 1920 -y 1080 -rd "/images" -rl "masterLayer" -proj "/default/scenes" -mr:verbose 5 -mr:art "/default/scenes/stendardoB_13.mb"

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------





Starting "/Applications/Autodesk/maya2016/Maya.app/Contents/bin/maya"



Initialized VP2.0 renderer {

Version : 6.3.1.0. Feature Level 3.1.

Adapter : AMD Radeon R9 M395 OpenGL Engine

Vendor ID: 4098. Device ID : 0x6920

Driver : 2.1 ATI-1.40.16.

API : OpenGL V.2.1.

Max texture size : 16384 * 16384.

Max tex coords : 8

Shader versions supported (Vertex: 3, Geometry: 3, Pixel 3).

Shader compiler profile : (Best card profile)

Active stereo support available : 0

GPU Memory Limit : 2048 MB.

CPU Memory Limit: 23347.2 MB.

}

OpenCL evaluator is attempting to initialize OpenCL.

Detected 1 OpenCL Platforms:

0: Apple. Apple. OpenCL 1.2 (Dec 8 2015 17:02:20).

Supported extensions: cl_APPLE_SetMemObjectDestructor cl_APPLE_ContextLoggingFunctions cl_APPLE_clut cl_APPLE_query_kernel_names cl_APPLE_gl_sharing cl_khr_gl_event

OpenCL evaluator choosing OpenCL platform Apple.

1093

Choosing OpenCL Device AMD Radeon R9 M395 Compute Engine. Device Type: GPU Device is available.

OpenCL device does not support out of order execution



Error: file: /Users/infraredstudio/Library/Preferences/Autodesk/maya/scripts/userSetup.mel line 2: Cannot find procedure "qube_addUI_menuCore".

mental ray for Maya 2016

// Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2016//maya.rayrc.

mental ray for Maya: setup

mental ray for Maya: initialize

mental ray: version 3.13.1.10, Oct 21 2015, revision 252742

mental ray for Maya: register extensions

mental ray: started on "iMac-di-iMac.local", Sat Mar 19 17:31:03 2016

// mental ray Node Factory: loaded

mental ray for Maya: successfully registered

mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2016//maya.rayrc

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/AdskShaderSDKWrappers.mi

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/architectural.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/architectural.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/base.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/base.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/basehair.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/basehair.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/bifrostMR.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/bifrostMR.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/bifrostphenMR.mi

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/builtin_bsdf.mi

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/builtin_object_light.mi

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/contour.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/contour.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/coreutil.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/coreutil.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/layering.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/layering.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/layering_phen.mi

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/lookdevKitMR.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/lookdevKitMR.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/object_light_phen.mi

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/paint.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/paint.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/physics.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/physics.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/production.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/production.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/subsurface.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/subsurface.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/surfaceSampler.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/surfaceSampler.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/userdata.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/userdata.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/useribl.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/useribl.dylib

// generating Maya nodes...

// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/xgenMR.mi

// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/xgenMR.dylib

// generating Maya nodes...

Result: ['maya_default']

Warning: line 1: Unrecognized node type for node 'hyperShadePrimaryNodeEditorSavedTabsInfo'; preserving node information during this session.

Warning: line 1: Errors have occurred while reading this scene that may result in data loss.

File read in 4.3 seconds.

Result: /Users/infraredstudio/Documents/maya/projects/default/scenes/stendardoB_13.mb

Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/others/makeCameraRenderable.mel line 49: Camera Camera1 does not exist.

Error: file: /var/folders/5z/tl0mncb50xv1n1rlsdp8x7zr0000gn/T/ASTMP.12692sbhtsJ.mel line 53: Scene /default/scenes/stendardoB_13.mb failed to render.





// Maya exited with status 210







-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



=== Unnamed job - stendardoB_13.mb, Chunk 2 - Sat Mar 19 17:31:08 2016 ====

Duration: 14 sec Avg. CPU usage: 0%% CPU idle time: 14 sec

Result: Erroneous

Error: The renderer returned an error-code (0xD300)

=== Done ==================================================================
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Re: Maya MR/RM problems

Postby Shoran Support » 19 Mar 2016, 19:10

As you can see, the problem is as follows:
Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/others/makeCameraRenderable.mel line 49: Camera Camera1 does not exist.
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Re: Maya MR/RM problems

Postby infraredstudio » 19 Mar 2016, 19:26

but into the scene the camera exist and is called "camera1"
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