3ds max Image Stitching

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3ds max Image Stitching

Postby grantsoluis » 01 Dec 2016, 17:10

Hi, We've been trialing your software here at soluis and wondering if there is a way to automate the stitching of a strip rendered image?

Obviously backburner does this automatically and as we do a fair amount of single image rendering, this would be a very helpful feature.

Do you know of any post-render scripts we can run to get this working?

Kind Regards
Grant
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Re: 3ds max Image Stitching

Postby Shoran Support » 01 Dec 2016, 17:16

Our free tool ImageKlebor can do this for you; it can be used to stitch images together via command-line, so you can use it in a post net-job event.
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Re: 3ds max Image Stitching

Postby grantsoluis » 07 Dec 2016, 17:00

Is there a tutorial anywhere on how to do this? Can't seem to find any info on this.

Would be good if this was just built into RenderPal as default.
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Re: 3ds max Image Stitching

Postby nunoconceicao » 30 Jan 2017, 18:06

Hi
We managed to setup RenderPal to stitch 3dsmax strip jobs, but there is a little bit of tinkering with the 3dsmax renderer inside RenderPal (pay atention Shoran for the hint bellow)

Basically its not that dificult once u get into how to submit jobs to RenderPal using commands and you will need to submit 2 jobs for this to work.

Job A (the job that renders your image into several strips) including these 2 commands to 3dsmax command line renderer:
-strip XX1 -overlap XX2
where XX1= the number of strips u want
XX2= the overlap in pixels u want

Job B (a simple job that stitches the strips together once job A finishes)
This one needs to be obviously a dependency of the first and needs these 2 commands to the command line renderer:
-stitchstrips XX1 -stitchoverlap XX2

Before you implement this i recommend you setup first a trial .bat file that controls 3dsmax commandline renderer so you know exactly how the arguments need to be passed. Also while doing it referer to the actual 3dsmax command line for help to see how this works

Unfortunately RenderPal by default doesnt come with these 4 commands already setup, so you will have to do it manually until Shoran includes it by defaul (hint hint)
Here is a screen capture of the commands from our own setup:
You need to add those to the parameters tab: http://prnt.sc/e2a46b
and these to the command line tab: http://prnt.sc/e2a4l7

I hope I didnt forget anything important, but these should give you a pretty good start.

Good luck

Nuno
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Re: 3ds max Image Stitching

Postby grantsoluis » 16 Mar 2017, 15:19

Great solution, thanks a lot for your help Nuno that fix is working perfectly!
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